mirror of
https://github.com/fruworg/cstrike.git
synced 2024-11-16 10:07:18 +03:00
init
This commit is contained in:
commit
8514a112ae
36
Dockerfile
Normal file
36
Dockerfile
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
FROM i386/debian:bookworm
|
||||||
|
|
||||||
|
LABEL maintainer="im@fruw.org"
|
||||||
|
|
||||||
|
ENV LANG en_US.utf8
|
||||||
|
ENV LC_ALL en_US.UTF-8
|
||||||
|
|
||||||
|
RUN apt-get update && \
|
||||||
|
apt-get -y install --no-install-recommends \
|
||||||
|
ca-certificates \
|
||||||
|
locales \
|
||||||
|
unzip
|
||||||
|
|
||||||
|
RUN localedef -c -i en_US -f UTF8 en_US.UTF8
|
||||||
|
|
||||||
|
WORKDIR /steamcmd
|
||||||
|
|
||||||
|
ADD http://media.steampowered.com/client/steamcmd_linux.tar.gz /tmp
|
||||||
|
RUN tar xf /tmp/steamcmd_linux.tar.gz
|
||||||
|
|
||||||
|
RUN cp linux32/crashhandler.so linux32/steamservice.so
|
||||||
|
RUN mkdir ~/.steam
|
||||||
|
RUN ln -s /steamcmd/linux32/ ~/.steam/sdk32
|
||||||
|
|
||||||
|
RUN ./steamcmd.sh +force_install_dir /hlds +login anonymous +app_update 90 +quit; exit 0
|
||||||
|
RUN ./steamcmd.sh +force_install_dir /hlds +login anonymous +app_update 90 validate +quit
|
||||||
|
|
||||||
|
WORKDIR /hlds
|
||||||
|
|
||||||
|
ADD https://github.com/AMXX4u/BasePack/releases/download/1.0.20/BasePack.zip /tmp
|
||||||
|
RUN unzip -o /tmp/BasePack.zip -d /hlds
|
||||||
|
RUN chmod +x hlds_linux
|
||||||
|
|
||||||
|
RUN touch cstrike/{banned,listip}.cfg
|
||||||
|
|
||||||
|
ENTRYPOINT ./hlds_run -game cstrike -strictportbind -ip 0.0.0.0 -port 27015 +sv_lan 0 +map de_dust2 -maxplayers 16
|
2
README.md
Normal file
2
README.md
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
# cstrike
|
||||||
|
based on [this repo](https://github.com/AMXX4u/BasePack).
|
0
configs/banned.cfg
Normal file
0
configs/banned.cfg
Normal file
176
configs/config.cfg
Executable file
176
configs/config.cfg
Executable file
@ -0,0 +1,176 @@
|
|||||||
|
// This file is overwritten whenever you change your user settings in the game.
|
||||||
|
// Add custom configurations to the file "userconfig.cfg".
|
||||||
|
|
||||||
|
unbindall
|
||||||
|
bind "TAB" "+showscores"
|
||||||
|
bind "ENTER" "+attack"
|
||||||
|
bind "ESCAPE" "cancelselect"
|
||||||
|
bind "SPACE" "+jump"
|
||||||
|
bind "'" "+moveup"
|
||||||
|
bind "+" "sizeup"
|
||||||
|
bind "," "buyammo1"
|
||||||
|
bind "-" "sizedown"
|
||||||
|
bind "." "buyammo2"
|
||||||
|
bind "/" "+movedown"
|
||||||
|
bind "0" "slot10"
|
||||||
|
bind "1" "slot1"
|
||||||
|
bind "2" "slot2"
|
||||||
|
bind "3" "slot3"
|
||||||
|
bind "4" "slot4"
|
||||||
|
bind "5" "slot5"
|
||||||
|
bind "6" "slot6"
|
||||||
|
bind "7" "slot7"
|
||||||
|
bind "8" "slot8"
|
||||||
|
bind "9" "slot9"
|
||||||
|
bind ";" "+mlook"
|
||||||
|
bind "=" "sizeup"
|
||||||
|
bind "[" "invprev"
|
||||||
|
bind "]" "invnext"
|
||||||
|
bind "`" "toggleconsole"
|
||||||
|
bind "a" "+moveleft"
|
||||||
|
bind "b" "buy"
|
||||||
|
bind "c" "radio3"
|
||||||
|
bind "d" "+moveright"
|
||||||
|
bind "e" "+use"
|
||||||
|
bind "f" "impulse 100"
|
||||||
|
bind "g" "drop"
|
||||||
|
bind "h" "+commandmenu"
|
||||||
|
bind "i" "showbriefing"
|
||||||
|
bind "k" "+voicerecord"
|
||||||
|
bind "m" "chooseteam"
|
||||||
|
bind "n" "nightvision"
|
||||||
|
bind "o" "buyequip"
|
||||||
|
bind "q" "lastinv"
|
||||||
|
bind "r" "+reload"
|
||||||
|
bind "s" "+back"
|
||||||
|
bind "t" "impulse 201"
|
||||||
|
bind "u" "messagemode2"
|
||||||
|
bind "w" "+forward"
|
||||||
|
bind "x" "radio2"
|
||||||
|
bind "y" "messagemode"
|
||||||
|
bind "z" "radio1"
|
||||||
|
bind "~" "toggleconsole"
|
||||||
|
bind "UPARROW" "+forward"
|
||||||
|
bind "DOWNARROW" "+back"
|
||||||
|
bind "LEFTARROW" "+left"
|
||||||
|
bind "RIGHTARROW" "+right"
|
||||||
|
bind "ALT" "+strafe"
|
||||||
|
bind "CTRL" "+duck"
|
||||||
|
bind "SHIFT" "+speed"
|
||||||
|
bind "F1" "autobuy"
|
||||||
|
bind "F2" "rebuy"
|
||||||
|
bind "F5" "snapshot"
|
||||||
|
bind "F10" "quit prompt"
|
||||||
|
bind "INS" "+klook"
|
||||||
|
bind "PGDN" "+lookdown"
|
||||||
|
bind "PGUP" "+lookup"
|
||||||
|
bind "END" "force_centerview"
|
||||||
|
bind "MWHEELDOWN" "invnext"
|
||||||
|
bind "MWHEELUP" "invprev"
|
||||||
|
bind "MOUSE1" "+attack"
|
||||||
|
bind "MOUSE2" "+attack2"
|
||||||
|
bind "PAUSE" "pause"
|
||||||
|
_cl_autowepswitch "1"
|
||||||
|
_snd_mixahead "0.1"
|
||||||
|
ati_npatch "1.0"
|
||||||
|
bgmvolume "1.000000"
|
||||||
|
bottomcolor "6"
|
||||||
|
brightness "1.000000"
|
||||||
|
cl_allowdownload "1"
|
||||||
|
cl_allowupload "1"
|
||||||
|
cl_backspeed "400"
|
||||||
|
cl_cmdbackup "2"
|
||||||
|
cl_cmdrate "60"
|
||||||
|
cl_corpsestay "600.000000"
|
||||||
|
cl_crosshair_color "50 250 50"
|
||||||
|
cl_crosshair_size "auto"
|
||||||
|
cl_crosshair_translucent "1"
|
||||||
|
cl_dlmax "512"
|
||||||
|
cl_download_ingame "1"
|
||||||
|
cl_dynamiccrosshair "1"
|
||||||
|
cl_forwardspeed "400"
|
||||||
|
cl_himodels "0"
|
||||||
|
cl_idealpitchscale "0.8"
|
||||||
|
cl_lc "1"
|
||||||
|
cl_logocolor "#Valve_Orange"
|
||||||
|
cl_logofile "lambda"
|
||||||
|
cl_lw "1"
|
||||||
|
cl_min_ct "2"
|
||||||
|
cl_min_t "1"
|
||||||
|
cl_minmodels "0"
|
||||||
|
cl_mousegrab "1"
|
||||||
|
cl_radartype "0"
|
||||||
|
cl_righthand "1"
|
||||||
|
cl_shadows "1"
|
||||||
|
cl_sidespeed "400"
|
||||||
|
cl_updaterate "60"
|
||||||
|
cl_vsmoothing "0.05"
|
||||||
|
cl_weather "1"
|
||||||
|
con_color "255 180 30"
|
||||||
|
console "1.000000"
|
||||||
|
crosshair "1.000000"
|
||||||
|
fastsprites "0"
|
||||||
|
fps_max "100.0"
|
||||||
|
gamma "2.500000"
|
||||||
|
gl_dither "1"
|
||||||
|
gl_flipmatrix "0"
|
||||||
|
gl_fog "1"
|
||||||
|
gl_monolights "0"
|
||||||
|
gl_overbright "0"
|
||||||
|
gl_polyoffset "4"
|
||||||
|
gl_vsync "1"
|
||||||
|
hisound "1"
|
||||||
|
hpk_maxsize "4"
|
||||||
|
hud_capturemouse "1"
|
||||||
|
hud_centerid "0"
|
||||||
|
hud_draw "1"
|
||||||
|
hud_fastswitch "0"
|
||||||
|
hud_saytext_internal "1"
|
||||||
|
hud_takesshots "0"
|
||||||
|
joystick "0"
|
||||||
|
lookspring "0.000000"
|
||||||
|
lookstrafe "0.000000"
|
||||||
|
m_customaccel "0"
|
||||||
|
m_customaccel_exponent "1"
|
||||||
|
m_customaccel_max "0"
|
||||||
|
m_customaccel_scale "0.04"
|
||||||
|
m_filter "0"
|
||||||
|
m_forward "1"
|
||||||
|
m_mousethread_sleep "10"
|
||||||
|
m_pitch "0.022000"
|
||||||
|
m_rawinput "0"
|
||||||
|
m_side "0.8"
|
||||||
|
m_yaw "0.022"
|
||||||
|
model "gordon"
|
||||||
|
MP3FadeTime "2.0"
|
||||||
|
MP3Volume "0.800000"
|
||||||
|
mp_decals "300.000000"
|
||||||
|
name "Player"
|
||||||
|
net_graph "0"
|
||||||
|
net_graphpos "1"
|
||||||
|
net_scale "5"
|
||||||
|
r_detailtextures "0"
|
||||||
|
sensitivity "3.000000"
|
||||||
|
skin ""
|
||||||
|
spec_autodirector_internal "1"
|
||||||
|
spec_drawcone_internal "1"
|
||||||
|
spec_drawnames_internal "1"
|
||||||
|
spec_drawstatus_internal "1"
|
||||||
|
spec_mode_internal "1"
|
||||||
|
spec_pip "0"
|
||||||
|
suitvolume "0.250000"
|
||||||
|
sv_aim "1"
|
||||||
|
sv_voiceenable "1"
|
||||||
|
team ""
|
||||||
|
topcolor "30"
|
||||||
|
viewsize "120.000000"
|
||||||
|
voice_enable "1"
|
||||||
|
voice_forcemicrecord "1"
|
||||||
|
voice_modenable "1"
|
||||||
|
voice_scale "0.750000"
|
||||||
|
volume "0.800000"
|
||||||
|
setinfo "_vgui_menus" "1"
|
||||||
|
setinfo "_ah" "1"
|
||||||
|
+mlook
|
||||||
|
+jlook
|
||||||
|
exec userconfig.cfg
|
505
configs/game.cfg
Normal file
505
configs/game.cfg
Normal file
@ -0,0 +1,505 @@
|
|||||||
|
echo Executing ReGameDLL Configuration File
|
||||||
|
|
||||||
|
// The style of gameplay where there aren't any teams (FFA mode)
|
||||||
|
// 0 - disabled (default behaviour)
|
||||||
|
// 1 - enabled
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_freeforall "0"
|
||||||
|
|
||||||
|
// Auto balancing of teams
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - on after next round (default behaviour)
|
||||||
|
// 2 - on next round
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_autoteambalance "1"
|
||||||
|
|
||||||
|
// Designate the desired amount of buy time for each round. (in minutes)
|
||||||
|
// -1 - means no time limit
|
||||||
|
// 0 - disable buy
|
||||||
|
//
|
||||||
|
// Default value: "1.5"
|
||||||
|
mp_buytime "0.25"
|
||||||
|
|
||||||
|
// The maximum allowable amount of money in the game
|
||||||
|
// NOTE: Allowable money limit is 999999
|
||||||
|
//
|
||||||
|
// Default value: "16000"
|
||||||
|
mp_maxmoney "16000"
|
||||||
|
|
||||||
|
// Disable round end by game scenario
|
||||||
|
// 0 - disabled (default behaviour)
|
||||||
|
// 1 - enabled (never end round)
|
||||||
|
//
|
||||||
|
// Flags for fine grained control (choose as many as needed)
|
||||||
|
// a - block round time round end check, contains "h", "i", "j", "k" flags
|
||||||
|
// b - block needed players round end check
|
||||||
|
// c - block VIP assassination/success round end check
|
||||||
|
// d - block prison escape round end check
|
||||||
|
// e - block bomb round end check
|
||||||
|
// f - block team extermination round end check
|
||||||
|
// g - block hostage rescue round end check
|
||||||
|
// h - block VIP assassination/success round time end check
|
||||||
|
// i - block prison escape round time end check
|
||||||
|
// j - block bomb round time end check
|
||||||
|
// k - block hostage rescue round time end check
|
||||||
|
//
|
||||||
|
// Example setting: "ae" - blocks round time and bomb round end checks
|
||||||
|
// Default value: "0"
|
||||||
|
mp_round_infinite "0"
|
||||||
|
|
||||||
|
// The round by expired time will be over, if on a map it does not have the scenario of the game.
|
||||||
|
// 0 - disabled (default behaviour)
|
||||||
|
// 1 - end of the round with a draw
|
||||||
|
// 2 - round end with Terrorists win
|
||||||
|
// 3 - round end with Counter-Terrorists win
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_roundover "0"
|
||||||
|
|
||||||
|
// Number of seconds to delay before restarting a round after a win.
|
||||||
|
//
|
||||||
|
// Default value: "5"
|
||||||
|
mp_round_restart_delay "5"
|
||||||
|
|
||||||
|
// Disable grenade damage through walls
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - enabled
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_hegrenade_penetration "0"
|
||||||
|
|
||||||
|
// Drop a grenade after player death
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - drop first available grenade
|
||||||
|
// 2 - drop all grenades
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_nadedrops "0"
|
||||||
|
|
||||||
|
// Player cannot respawn until next round
|
||||||
|
// if more than N seconds has elapsed since the beginning round
|
||||||
|
// -1 - means no time limit
|
||||||
|
//
|
||||||
|
// Default value: "20"
|
||||||
|
mp_roundrespawn_time "20"
|
||||||
|
|
||||||
|
// Automatically reload each weapon on player spawn
|
||||||
|
// 0 - disabled (default behaviour)
|
||||||
|
// 1 - enabled
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_auto_reload_weapons "0"
|
||||||
|
|
||||||
|
// Refill amount of backpack ammo up to the max
|
||||||
|
// 0 - disabled (default behaviour)
|
||||||
|
// 1 - refill backpack ammo on player spawn
|
||||||
|
// 2 - refill backpack ammo on player spawn and on the purchase of the item
|
||||||
|
// 3 - refill backpack ammo on each weapon reload (NOTE: Useful for mods like DeathMatch, GunGame, ZombieMod etc.)
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_refill_bpammo_weapons "0"
|
||||||
|
|
||||||
|
// Sets the mode infinite ammo for weapons
|
||||||
|
// 0 - disabled (default behaviour)
|
||||||
|
// 1 - weapon clip infinite
|
||||||
|
// 2 - weapon bpammo infinite (This means for reloading)
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_infinite_ammo "0"
|
||||||
|
|
||||||
|
// Enable infinite grenades
|
||||||
|
// 0 - disabled (default behaviour)
|
||||||
|
// 1 - grenades infinite
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_infinite_grenades "0"
|
||||||
|
|
||||||
|
// Automatically joins the team
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - enabled (Use in conjunction with the cvar humans_join_team any/SPEC/CT/T)
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_auto_join_team "0"
|
||||||
|
|
||||||
|
// Maximum number of allowed teamkills before autokick.
|
||||||
|
// Used when enabled mp_autokick.
|
||||||
|
// 0 - disabled
|
||||||
|
//
|
||||||
|
// Default value: "3"
|
||||||
|
mp_max_teamkills "3"
|
||||||
|
|
||||||
|
// If set to something other than 0,
|
||||||
|
// when anybody’s scored reaches mp_fraglimit the server changes map.
|
||||||
|
// 0 - means no limit
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_fraglimit "0"
|
||||||
|
|
||||||
|
// Period between map rotations.
|
||||||
|
// 0 - means no limit
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_timelimit "20"
|
||||||
|
|
||||||
|
// Players will automatically respawn when killed.
|
||||||
|
// 0 - disabled
|
||||||
|
// >0.00001 - time delay to respawn
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_forcerespawn "0"
|
||||||
|
|
||||||
|
// The hostages can take damage.
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - from any team (default behaviour)
|
||||||
|
// 2 - only from CT
|
||||||
|
// 3 - only from T
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_hostage_hurtable "1"
|
||||||
|
|
||||||
|
// Show radio icon.
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - enabled (default behavior)
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_show_radioicon "1"
|
||||||
|
|
||||||
|
// Show scenario icon in HUD such as count of alive hostages or ticking bomb.
|
||||||
|
// 0 - disabled (default behavior)
|
||||||
|
// 1 - enabled
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_show_scenarioicon "0"
|
||||||
|
|
||||||
|
// Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused
|
||||||
|
// 0 - disabled (default behavior)
|
||||||
|
// 1 - enabled
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_old_bomb_defused_sound "1"
|
||||||
|
|
||||||
|
// Sets the mode for the zBot
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - enable mode Deathmatch and not allow to do the scenario
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
bot_deathmatch "0"
|
||||||
|
|
||||||
|
// Determines the type of quota.
|
||||||
|
// normal - default behaviour
|
||||||
|
// fill - the server will adjust bots to keep N players in the game, where N is bot_quota
|
||||||
|
// match - the server will maintain a 1:N ratio of humans to bots, where N is bot_quota
|
||||||
|
//
|
||||||
|
// Default value: "normal"
|
||||||
|
bot_quota_mode "normal"
|
||||||
|
|
||||||
|
// Prevents bots from joining the server for this many seconds after a map change.
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
bot_join_delay "0"
|
||||||
|
|
||||||
|
// Prevents bots on your server from moving.
|
||||||
|
// 0 - disabled (default behavior)
|
||||||
|
// 1 - enabled
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
bot_freeze "0"
|
||||||
|
|
||||||
|
// Debug cvar shows triggers.
|
||||||
|
// 0 - disabled (default behaviour)
|
||||||
|
// 1 - enabled
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
showtriggers "0"
|
||||||
|
|
||||||
|
// When players can hear each other.
|
||||||
|
// Further explanation: https://github.com/s1lentq/ReGameDLL_CS/wiki/sv_alltalk
|
||||||
|
// 0 - dead don't hear alive
|
||||||
|
// 1 - no restrictions
|
||||||
|
// 2 - teammates hear each other
|
||||||
|
// 3 - same as 2, but spectators hear everybody
|
||||||
|
// 4 - alive hear alive, dead hear dead and alive.
|
||||||
|
// 5 - alive hear alive teammates, dead hear dead and alive.
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
sv_alltalk "0"
|
||||||
|
|
||||||
|
// Time to remove item that have been dropped from the players. (in seconds)
|
||||||
|
//
|
||||||
|
// Default value: "300"
|
||||||
|
mp_item_staytime "300"
|
||||||
|
|
||||||
|
// Legacy func_bomb_target touch. New one is more strict.
|
||||||
|
// 0 - New behavior
|
||||||
|
// 1 - Legacy behavior
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_legacy_bombtarget_touch "1"
|
||||||
|
|
||||||
|
// Specifies the players defense time after respawn. (in seconds).
|
||||||
|
// 0 - disabled
|
||||||
|
// >0.00001 - time delay to remove protection
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_respawn_immunitytime "0"
|
||||||
|
|
||||||
|
// Enable effects on player spawn protection
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - enabled (Use in conjunction with the cvar mp_respawn_immunitytime)
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_respawn_immunity_effects "1"
|
||||||
|
|
||||||
|
// Force unset spawn protection if the player doing any action.
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - when moving and attacking
|
||||||
|
// 2 - only when attacking
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_respawn_immunity_force_unset "1"
|
||||||
|
|
||||||
|
// Kill the player in filled spawn before spawning some one else (Prevents players stucking in each other).
|
||||||
|
// Only disable this if you have semiclip or other plugins that prevents stucking
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - enabled
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_kill_filled_spawn "1"
|
||||||
|
|
||||||
|
// Allow use of point_servercommand entities in map.
|
||||||
|
// NOTE: Potentially dangerous for untrusted maps.
|
||||||
|
// 0 - disallow
|
||||||
|
// 1 - allow
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_allow_point_servercommand "0"
|
||||||
|
|
||||||
|
// Show 'HP' field into a scoreboard
|
||||||
|
// -1 - disabled
|
||||||
|
// 0 - don't send any update for 'HP' field to any clients
|
||||||
|
// 1 - show only Terrorist 'HP' field to all clients
|
||||||
|
// 2 - show only CT 'HP' field to all clients
|
||||||
|
// 3 - show 'HP' field to teammates
|
||||||
|
// 4 - show 'HP' field to all clients
|
||||||
|
// 5 - show 'HP' field to teammates and spectators
|
||||||
|
//
|
||||||
|
// Default value: "3"
|
||||||
|
mp_scoreboard_showhealth "3"
|
||||||
|
|
||||||
|
// Show 'Money' field into a scoreboard
|
||||||
|
// -1 - disabled
|
||||||
|
// 0 - don't send any update for 'Money' field to any clients
|
||||||
|
// 1 - show only Terrorist 'Money' field to all clients
|
||||||
|
// 2 - show only CT 'Money' field to all clients
|
||||||
|
// 3 - show 'Money' field to teammates
|
||||||
|
// 4 - show 'Money' field to all clients
|
||||||
|
// 5 - show 'Money' field to teammates and spectators
|
||||||
|
//
|
||||||
|
// Default value: "3"
|
||||||
|
mp_scoreboard_showmoney "3"
|
||||||
|
|
||||||
|
// Show 'D. Kit' field into a scoreboard for teammates
|
||||||
|
// NOTE: If you don't want to show defuse kit field for dead enemies
|
||||||
|
// then disable this CVar or configure mp_forcecamera
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - enabled
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_scoreboard_showdefkit "1"
|
||||||
|
|
||||||
|
// How much to reduce damage done to teammates when shot.
|
||||||
|
// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
|
||||||
|
//
|
||||||
|
// Default value: "0.35"
|
||||||
|
ff_damage_reduction_bullets "0.35"
|
||||||
|
|
||||||
|
// How much to reduce damage done to teammates by a thrown grenade.
|
||||||
|
// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
|
||||||
|
//
|
||||||
|
// Default value: "0.25"
|
||||||
|
ff_damage_reduction_grenade "0.25"
|
||||||
|
|
||||||
|
// How much to damage a player does to himself with his own grenade
|
||||||
|
// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
|
||||||
|
//
|
||||||
|
// Default value: "1.0"
|
||||||
|
ff_damage_reduction_grenade_self "1.0"
|
||||||
|
|
||||||
|
// How much to reduce damage done to teammates by things other than bullets and grenades.
|
||||||
|
// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
|
||||||
|
//
|
||||||
|
// Default value: "0.35"
|
||||||
|
ff_damage_reduction_other "0.35"
|
||||||
|
|
||||||
|
// Player that have never moved sience they last move
|
||||||
|
// will drop the bomb after this amount of time. (in seconds).
|
||||||
|
// 0 - disabled
|
||||||
|
// >5.0 - delay to drop
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_afk_bomb_drop_time "0"
|
||||||
|
|
||||||
|
// Delay between player Radio messages. (in seconds).
|
||||||
|
// 0 - disable delay
|
||||||
|
//
|
||||||
|
// Default value: "1.5"
|
||||||
|
mp_radio_timeout "1.5"
|
||||||
|
|
||||||
|
// Maximum Radio messages count for player per round.
|
||||||
|
// 0 - disable radio messages
|
||||||
|
//
|
||||||
|
// Default value: "60"
|
||||||
|
mp_radio_maxinround "60"
|
||||||
|
|
||||||
|
// When set, players can buy anywhere, not only in buyzones.
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - both teams
|
||||||
|
// 2 - only Terrorists team
|
||||||
|
// 3 - only CT team
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_buy_anywhere "0"
|
||||||
|
|
||||||
|
// Don't unduck if ducking isn't finished yet.
|
||||||
|
// NOTE: This also prevents double duck.
|
||||||
|
// 0 - disabled (default behaviour)
|
||||||
|
// 1 - enabled
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_unduck_method "0"
|
||||||
|
|
||||||
|
// Whether this map should spawn a C4 bomb for a player or not.
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - enabled (default behaviour)
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_give_player_c4 "1"
|
||||||
|
|
||||||
|
// When set, map weapons (located on the floor) will be shown.
|
||||||
|
// NOTE: Effect will work after round restart.
|
||||||
|
// 0 - hide all map weapons
|
||||||
|
// 1 - enabled (default behaviour)
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_weapons_allow_map_placed "1"
|
||||||
|
|
||||||
|
// Observer's screen will fade to black on kill event or permanent.
|
||||||
|
// 0 - No fade
|
||||||
|
// 1 - Fade to black and won't be able to watch anybody
|
||||||
|
// 2 - fade to black only on kill moment.
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_fadetoblack "0"
|
||||||
|
|
||||||
|
// Damage from falling.
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - enabled (default behaviour)
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_falldamage "1"
|
||||||
|
|
||||||
|
// The default grenades that the Ts will spawn with.
|
||||||
|
// Usage: "hegrenade flash sgren"
|
||||||
|
//
|
||||||
|
// Default value: ""
|
||||||
|
mp_t_default_grenades ""
|
||||||
|
|
||||||
|
// Whether Terrorist player spawn with knife.
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - enabled (default behaviour)
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_t_give_player_knife "1"
|
||||||
|
|
||||||
|
// The default primary (rifle) weapon that the Ts will spawn with.
|
||||||
|
// Usage: "awp m4a1 mp5navy"
|
||||||
|
//
|
||||||
|
// Default value: ""
|
||||||
|
mp_t_default_weapons_primary ""
|
||||||
|
|
||||||
|
// The default secondary (pistol) weapon that the Ts will spawn with.
|
||||||
|
//
|
||||||
|
// Default value: "glock18"
|
||||||
|
mp_t_default_weapons_secondary "glock18"
|
||||||
|
|
||||||
|
// The default grenades that the CTs will spawn with.
|
||||||
|
// Usage: "hegrenade flash sgren"
|
||||||
|
//
|
||||||
|
// Default value: ""
|
||||||
|
mp_ct_default_grenades ""
|
||||||
|
|
||||||
|
// Whether Counter-Terrorist player spawn with knife.
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - enabled (default behaviour)
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_ct_give_player_knife "1"
|
||||||
|
|
||||||
|
// The default primary (rifle) weapon that the CTs will spawn with.
|
||||||
|
// Usage: "awp m4a1 mp5navy"
|
||||||
|
//
|
||||||
|
// Default value: ""
|
||||||
|
mp_ct_default_weapons_primary ""
|
||||||
|
|
||||||
|
// The default secondary (pistol) weapon that the CTs will spawn with.
|
||||||
|
//
|
||||||
|
// Default value: "usp"
|
||||||
|
mp_ct_default_weapons_secondary "usp"
|
||||||
|
|
||||||
|
// Give the player free armor on player spawn
|
||||||
|
// 0 - No armor (default behavior)
|
||||||
|
// 1 - Give Kevlar
|
||||||
|
// 2 - Give Kevlar and Helmet
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_free_armor "0"
|
||||||
|
|
||||||
|
// Players can receive all other players text chat, team restrictions apply.
|
||||||
|
// 0 - disabled (default behaviour)
|
||||||
|
// 1 - enabled
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
sv_allchat "0"
|
||||||
|
|
||||||
|
// Players automatically re-jump while holding jump button.
|
||||||
|
// 0 - disabled (default behaviour)
|
||||||
|
// 1 - enabled
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
sv_autobunnyhopping "0"
|
||||||
|
|
||||||
|
// Allow player speed to exceed maximum running speed
|
||||||
|
// 0 - disabled (default behaviour)
|
||||||
|
// 1 - enabled
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
sv_enablebunnyhopping "0"
|
||||||
|
|
||||||
|
// When set, players can plant anywhere, not only in bombsites.
|
||||||
|
// 0 - disabled (default behaviour)
|
||||||
|
// 1 - enabled
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_plant_c4_anywhere "0"
|
||||||
|
|
||||||
|
// How many bonuses (frags) will get the player who defused or exploded the bomb.
|
||||||
|
// 3 - (default behaviour)
|
||||||
|
//
|
||||||
|
// Default value: "3"
|
||||||
|
mp_give_c4_frags "3"
|
||||||
|
|
||||||
|
// Ratio of hostages rescued to win the round.
|
||||||
|
//
|
||||||
|
// Default value: "1.0"
|
||||||
|
mp_hostages_rescued_ratio "1.0"
|
||||||
|
|
||||||
|
// Legacy func_vehicle behavior when blocked by another entity.
|
||||||
|
// New one is more useful for playing multiplayer.
|
||||||
|
//
|
||||||
|
// 0 - New behavior
|
||||||
|
// 1 - Legacy behavior
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_legacy_vehicle_block "1"
|
6
configs/game_init.cfg
Normal file
6
configs/game_init.cfg
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
// Sets mins/maxs hull bounds for the player.
|
||||||
|
// 0 - disabled (default behaviour, sets engine)
|
||||||
|
// 1 - enabled (sets gamedll)
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_hullbounds_sets "1"
|
0
configs/listip.cfg
Normal file
0
configs/listip.cfg
Normal file
31
configs/motd.txt
Executable file
31
configs/motd.txt
Executable file
@ -0,0 +1,31 @@
|
|||||||
|
<!DOCTYPE HTML>
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8">
|
||||||
|
<title>Cstrike MOTD</title>
|
||||||
|
<style type="text/css">
|
||||||
|
body {
|
||||||
|
background: #000;
|
||||||
|
margin: 8px;
|
||||||
|
color: #FFB000;
|
||||||
|
font: normal 16px/20px Verdana, Tahoma, sans-serif;
|
||||||
|
}
|
||||||
|
|
||||||
|
a {
|
||||||
|
color: #FFF;
|
||||||
|
text-decoration: underline;
|
||||||
|
}
|
||||||
|
|
||||||
|
a:hover {
|
||||||
|
color: #EEE;
|
||||||
|
text-decoration: none;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
You are playing Counter-Strike v1.6<br>
|
||||||
|
Visit the official CS web site @<br>
|
||||||
|
www.counter-strike.net<br>
|
||||||
|
<a href="http://www.counter-strike.net">Visit Counter-Strike.net</a>
|
||||||
|
</body>
|
||||||
|
</html>
|
10
configs/plugins.ini
Normal file
10
configs/plugins.ini
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
linux addons/reunion/reunion_mm_i386.so
|
||||||
|
linux addons/amxmodx/dlls/amxmodx_mm_i386.so
|
||||||
|
linux addons/revoice_plus/revoice_plus_mm.so
|
||||||
|
|
||||||
|
; Optional Modules
|
||||||
|
;linux addons/reauthcheck/reauthcheck_mm_i386.so
|
||||||
|
;linux addons/rechecker/rechecker_mm_i386.so
|
||||||
|
;linux addons/whblocker/whblocker_mm_i386.so
|
||||||
|
;linux addons/resemiclip/resemiclip_mm_i386.so
|
||||||
|
;linux addons/hitbox_fix/hitbox_fix_mm_i386.so
|
24
configs/server.cfg
Executable file
24
configs/server.cfg
Executable file
@ -0,0 +1,24 @@
|
|||||||
|
// Use this file to configure your DEDICATED server.
|
||||||
|
// This config file is executed on server start.
|
||||||
|
|
||||||
|
// disable autoaim
|
||||||
|
sv_aim 0
|
||||||
|
|
||||||
|
// disable clients' ability to pause the server
|
||||||
|
pausable 0
|
||||||
|
|
||||||
|
// default server name. Change to "Bob's Server", etc.
|
||||||
|
hostname "Counter-Strike 1.6 Server"
|
||||||
|
|
||||||
|
// maximum client movement speed
|
||||||
|
sv_maxspeed 320
|
||||||
|
|
||||||
|
// 20 minute timelimit
|
||||||
|
mp_timelimit 20
|
||||||
|
|
||||||
|
sv_cheats 0
|
||||||
|
|
||||||
|
// load ban files
|
||||||
|
exec listip.cfg
|
||||||
|
exec banned.cfg
|
||||||
|
|
0
cstrike.env
Normal file
0
cstrike.env
Normal file
20
docker-compose.yml
Normal file
20
docker-compose.yml
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
version: '3.7'
|
||||||
|
|
||||||
|
services:
|
||||||
|
cstrike:
|
||||||
|
container_name: cstrike
|
||||||
|
image: fruworg/cstrike:1.0
|
||||||
|
restart: unless-stopped
|
||||||
|
volumes:
|
||||||
|
- ./configs/motd.txt:/hlds/cstrike/motd.txt
|
||||||
|
- ./configs/server.cfg:/hlds/cstrike/server.cfg
|
||||||
|
- ./configs/config.cfg:/hlds/cstrike/config.cfg
|
||||||
|
- ./configs/game.cfg:/hlds/cstrike/game.cfg
|
||||||
|
- ./configs/game_init.cfg:/hlds/cstrike/game_init.cfg
|
||||||
|
- ./configs/listip.cfg:/hlds/cstrike/listip.cfg
|
||||||
|
- ./configs/banned.cfg:/hlds/cstrike/banned.cfg
|
||||||
|
- ./configs/plugins.ini:/hlds/cstrike/addons/metamod/plugins.ini
|
||||||
|
ports:
|
||||||
|
- 27015:27015/udp
|
||||||
|
env_file:
|
||||||
|
- cstrike.env
|
Loading…
Reference in New Issue
Block a user