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cstrike
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183
cstrike/configs/amxx.cfg
Normal file
183
cstrike/configs/amxx.cfg
Normal file
@ -0,0 +1,183 @@
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// AMX Mod X Configuration File
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echo Executing AMX Mod X Configuration File
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// Default access for all non admin players (see users.ini for access details)
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//
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// Default value: "z"
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amx_default_access "z"
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// Name of setinfo which should store a password on a client (you should change this)
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// Note: Always prefix the field with an underscore (aka: "_")
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// (Example: setinfo _pw "password")
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//
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// Default value: "_pw"
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amx_password_field "_pw"
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// Mode of logging to a server
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// 0 - disable logging, players won't be checked (and access won't be set)
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// 1 - normal mode which obey flags set in accounts
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// 2 - kick all players not on list
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//
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// Default value: 1
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amx_mode 1
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// Show admins activity
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// 0 - disabled
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// 1 - show without admin name
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// 2 - show with name
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// 3 - show name only to admins, hide name from normal users
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// 4 - show name only to admins, show nothing to normal users
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// 5 - hide name only to admins, show nothing to normal users
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//
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// Default value: 2
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amx_show_activity 2
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// Frequency in seconds and text of scrolling message
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//
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// Default value: "Welcome to %hostname% -- This server is using AMX Mod X" 600
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// amx_scrollmsg "Welcome to %hostname% -- This server is using AMX Mod X" 600
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// Center typed colored messages (last parameter is a color in RRRGGGBBB format)
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//
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// Default values: "Welcome to %hostname%" "000255100"
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// "This server is using AMX ModX\nVisit http://www.amxmodx.org" "000100255"
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// amx_imessage "Welcome to %hostname%" "000255100"
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// amx_imessage "This server is using AMX Mod X\nVisit http://www.amxmodx.org" "000100255"
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// Frequency in seconds of colored messages
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//
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// Default value: 180
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amx_freq_imessage 180
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// Ban times for the main ban menu (amx_banmenu)
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// Use 0 for permanent ban.
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// Default values: 0 5 10 15 30 45 60
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amx_plmenu_bantimes 0 5 10 15 30 45 60
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// Max temporary ban time (admins with ADMIN_BAN_TEMP access can't ban more than this time)
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// time in minutes, 60 is 1 hour, 120 is 2 hours, 1440 is 1 day, and 10080 is 1 week
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// Default value: 4320 aka 3 days
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amx_tempban_maxtime 4320
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// Slap damage amounts for the main slap menu (amx_slapmenu)
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// Slay is automatically inserted as the last option.
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// Default values: 0 1 5
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amx_plmenu_slapdmg 0 1 5
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// Set in seconds how fast players can chat (chat-flood protection)
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//
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// Default value: 0.75
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amx_flood_time 0.75
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// Amount of slots to reserve.
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//
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// Default value: 0
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amx_reservation 0
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// If you set this to 1, you can hide slots on your server.
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// If server "full" of public slots and slots hidden, you must manually connect with connect console command
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//
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// Default value: 0
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amx_hideslots 0
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// Displaying of time remaining
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// a - display white text on bottom
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// b - use voice
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// c - don't add "remaining" (only in voice)
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// d - don't add "hours/minutes/seconds" (only in voice)
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// e - show/speak if current time is less than this set in parameter
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//
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// Default value: "ab 1200" "ab 600" "ab 300" "ab 180" "ab 60" "bcde 11"
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amx_time_display "ab 1200" "ab 600" "ab 300" "ab 180" "ab 60" "bcde 11"
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// Announce "say thetime" and "say timeleft" with voice, set to 0 to disable.
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//
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// Default value: 1
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amx_time_voice 1
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// Minimum delay in seconds between two voting sessions
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//
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// Default value: 10
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amx_vote_delay 10
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// How long voting session goes on
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//
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// Default value: 10
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amx_vote_time 10
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// Display who votes for what option, set to 0 to disable, 1 to enable.
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//
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// Default value: 1
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amx_vote_answers 1
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// Some ratios for voting success
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// Default value: 0.40
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amx_votekick_ratio 0.40
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// Default value: 0.40
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amx_voteban_ratio 0.40
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// Default value: 0.40
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amx_votemap_ratio 0.40
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// Default value: 0.02
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amx_vote_ratio 0.02
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// Max. time to which map can be extended
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//
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// Default value: 90
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amx_extendmap_max 90
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// Step for each extending
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//
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// Default value: 15
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amx_extendmap_step 15
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// Server language in ISO 639-1 format
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// Please see data/lang/languages.txt file for a list of supported languages
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//
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// Default value: en
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amx_language "ru"
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// If you set this to 0, clients cannot chose their language, instead they use
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// whatever language the server is configured to use.
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//
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// Default value: 1
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amx_client_languages 1
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// If you set this to 0, clients will not see a message about amx_langmenu when they join the server
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//
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// Default value: 1
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amx_language_display_msg 1
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// If you set this to 0, clients will not see a message about amx_help when they join the server
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//
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// Default value: 1
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amx_help_display_msg 1
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// Time to wait (in seconds) before displaying a message about amx_help to a client once joined the server
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//
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// Default value: 15
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amx_help_display_msg_time 15
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// Amount of commands per amx_help page
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//
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// Default value: 10
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amx_help_amount_per_page 10
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// Plugin Debug mode
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// 0 - No debugging (garbage line numbers)
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// 1 - Plugins with "debug" option in plugins.ini are put into debug mode
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// 2 - All plugins are put in debug mode
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// Note - debug mode will affect JIT performance
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//
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// Default value: 1
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amx_debug 1
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// Plugin MultiLingual Debug
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// To debug a language put its 2 letter code between quotes ("en", "de", etc)
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// "" means disabled
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//
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// Default value: ""
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amx_mldebug ""
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0
cstrike/configs/banned.cfg
Normal file
0
cstrike/configs/banned.cfg
Normal file
176
cstrike/configs/config.cfg
Executable file
176
cstrike/configs/config.cfg
Executable file
@ -0,0 +1,176 @@
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// This file is overwritten whenever you change your user settings in the game.
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// Add custom configurations to the file "userconfig.cfg".
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unbindall
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bind "TAB" "+showscores"
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bind "ENTER" "+attack"
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bind "ESCAPE" "cancelselect"
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bind "SPACE" "+jump"
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bind "'" "+moveup"
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bind "+" "sizeup"
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bind "," "buyammo1"
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bind "-" "sizedown"
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bind "." "buyammo2"
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bind "/" "+movedown"
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bind "0" "slot10"
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bind "1" "slot1"
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bind "2" "slot2"
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bind "3" "slot3"
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bind "4" "slot4"
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bind "5" "slot5"
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bind "6" "slot6"
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bind "7" "slot7"
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bind "8" "slot8"
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bind "9" "slot9"
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bind ";" "+mlook"
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bind "=" "sizeup"
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bind "[" "invprev"
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bind "]" "invnext"
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bind "`" "toggleconsole"
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bind "a" "+moveleft"
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bind "b" "buy"
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bind "c" "radio3"
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bind "d" "+moveright"
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bind "e" "+use"
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bind "f" "impulse 100"
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bind "g" "drop"
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bind "h" "+commandmenu"
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bind "i" "showbriefing"
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bind "k" "+voicerecord"
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bind "m" "chooseteam"
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bind "n" "nightvision"
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bind "o" "buyequip"
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bind "q" "lastinv"
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bind "r" "+reload"
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bind "s" "+back"
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bind "t" "impulse 201"
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bind "u" "messagemode2"
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bind "w" "+forward"
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bind "x" "radio2"
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bind "y" "messagemode"
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bind "z" "radio1"
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bind "~" "toggleconsole"
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bind "UPARROW" "+forward"
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bind "DOWNARROW" "+back"
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bind "LEFTARROW" "+left"
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bind "RIGHTARROW" "+right"
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bind "ALT" "+strafe"
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bind "CTRL" "+duck"
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bind "SHIFT" "+speed"
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bind "F1" "autobuy"
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bind "F2" "rebuy"
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bind "F5" "snapshot"
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bind "F10" "quit prompt"
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bind "INS" "+klook"
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bind "PGDN" "+lookdown"
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bind "PGUP" "+lookup"
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bind "END" "force_centerview"
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bind "MWHEELDOWN" "invnext"
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bind "MWHEELUP" "invprev"
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bind "MOUSE1" "+attack"
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bind "MOUSE2" "+attack2"
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bind "PAUSE" "pause"
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_cl_autowepswitch "1"
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_snd_mixahead "0.1"
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ati_npatch "1.0"
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bgmvolume "1.000000"
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bottomcolor "6"
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brightness "1.000000"
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cl_allowdownload "1"
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cl_allowupload "1"
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cl_backspeed "400"
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cl_cmdbackup "2"
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cl_cmdrate "60"
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cl_corpsestay "600.000000"
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cl_crosshair_color "50 250 50"
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cl_crosshair_size "auto"
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cl_crosshair_translucent "1"
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cl_dlmax "512"
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cl_download_ingame "1"
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cl_dynamiccrosshair "1"
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cl_forwardspeed "400"
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cl_himodels "0"
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cl_idealpitchscale "0.8"
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cl_lc "1"
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cl_logocolor "#Valve_Orange"
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cl_logofile "lambda"
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cl_lw "1"
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cl_min_ct "2"
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cl_min_t "1"
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cl_minmodels "0"
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cl_mousegrab "1"
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cl_radartype "0"
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cl_righthand "1"
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cl_shadows "1"
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cl_sidespeed "400"
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cl_updaterate "60"
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cl_vsmoothing "0.05"
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cl_weather "1"
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con_color "255 180 30"
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console "1.000000"
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crosshair "1.000000"
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fastsprites "0"
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fps_max "100.0"
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gamma "2.500000"
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gl_dither "1"
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gl_flipmatrix "0"
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gl_fog "1"
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gl_monolights "0"
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gl_overbright "0"
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gl_polyoffset "4"
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gl_vsync "1"
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hisound "1"
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hpk_maxsize "4"
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hud_capturemouse "1"
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hud_centerid "0"
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hud_draw "1"
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hud_fastswitch "0"
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hud_saytext_internal "1"
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hud_takesshots "0"
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joystick "0"
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lookspring "0.000000"
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lookstrafe "0.000000"
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m_customaccel "0"
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|
m_customaccel_exponent "1"
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m_customaccel_max "0"
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m_customaccel_scale "0.04"
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m_filter "0"
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m_forward "1"
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m_mousethread_sleep "10"
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m_pitch "0.022000"
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m_rawinput "0"
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m_side "0.8"
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m_yaw "0.022"
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model "gordon"
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MP3FadeTime "2.0"
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MP3Volume "0.800000"
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mp_decals "300.000000"
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name "Player"
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|
net_graph "0"
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net_graphpos "1"
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net_scale "5"
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r_detailtextures "0"
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|
sensitivity "3.000000"
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|
skin ""
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spec_autodirector_internal "1"
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|
spec_drawcone_internal "1"
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||||||
|
spec_drawnames_internal "1"
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|
spec_drawstatus_internal "1"
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||||||
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spec_mode_internal "1"
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||||||
|
spec_pip "0"
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|
suitvolume "0.250000"
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||||||
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sv_aim "1"
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|
sv_voiceenable "1"
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|
team ""
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|
topcolor "30"
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|
viewsize "120.000000"
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|
voice_enable "1"
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||||||
|
voice_forcemicrecord "1"
|
||||||
|
voice_modenable "1"
|
||||||
|
voice_scale "0.750000"
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|
volume "0.800000"
|
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|
setinfo "_vgui_menus" "1"
|
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|
setinfo "_ah" "1"
|
||||||
|
+mlook
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||||||
|
+jlook
|
||||||
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exec userconfig.cfg
|
505
cstrike/configs/game.cfg
Normal file
505
cstrike/configs/game.cfg
Normal file
@ -0,0 +1,505 @@
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|
echo Executing ReGameDLL Configuration File
|
||||||
|
|
||||||
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// The style of gameplay where there aren't any teams (FFA mode)
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// 0 - disabled (default behaviour)
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||||||
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// 1 - enabled
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||||||
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//
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||||||
|
// Default value: "0"
|
||||||
|
mp_freeforall "0"
|
||||||
|
|
||||||
|
// Auto balancing of teams
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||||||
|
// 0 - disabled
|
||||||
|
// 1 - on after next round (default behaviour)
|
||||||
|
// 2 - on next round
|
||||||
|
//
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||||||
|
// Default value: "1"
|
||||||
|
mp_autoteambalance "1"
|
||||||
|
|
||||||
|
// Designate the desired amount of buy time for each round. (in minutes)
|
||||||
|
// -1 - means no time limit
|
||||||
|
// 0 - disable buy
|
||||||
|
//
|
||||||
|
// Default value: "1.5"
|
||||||
|
mp_buytime "0.25"
|
||||||
|
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||||||
|
// The maximum allowable amount of money in the game
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||||||
|
// NOTE: Allowable money limit is 999999
|
||||||
|
//
|
||||||
|
// Default value: "16000"
|
||||||
|
mp_maxmoney "16000"
|
||||||
|
|
||||||
|
// Disable round end by game scenario
|
||||||
|
// 0 - disabled (default behaviour)
|
||||||
|
// 1 - enabled (never end round)
|
||||||
|
//
|
||||||
|
// Flags for fine grained control (choose as many as needed)
|
||||||
|
// a - block round time round end check, contains "h", "i", "j", "k" flags
|
||||||
|
// b - block needed players round end check
|
||||||
|
// c - block VIP assassination/success round end check
|
||||||
|
// d - block prison escape round end check
|
||||||
|
// e - block bomb round end check
|
||||||
|
// f - block team extermination round end check
|
||||||
|
// g - block hostage rescue round end check
|
||||||
|
// h - block VIP assassination/success round time end check
|
||||||
|
// i - block prison escape round time end check
|
||||||
|
// j - block bomb round time end check
|
||||||
|
// k - block hostage rescue round time end check
|
||||||
|
//
|
||||||
|
// Example setting: "ae" - blocks round time and bomb round end checks
|
||||||
|
// Default value: "0"
|
||||||
|
mp_round_infinite "0"
|
||||||
|
|
||||||
|
// The round by expired time will be over, if on a map it does not have the scenario of the game.
|
||||||
|
// 0 - disabled (default behaviour)
|
||||||
|
// 1 - end of the round with a draw
|
||||||
|
// 2 - round end with Terrorists win
|
||||||
|
// 3 - round end with Counter-Terrorists win
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_roundover "0"
|
||||||
|
|
||||||
|
// Number of seconds to delay before restarting a round after a win.
|
||||||
|
//
|
||||||
|
// Default value: "5"
|
||||||
|
mp_round_restart_delay "5"
|
||||||
|
|
||||||
|
// Disable grenade damage through walls
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - enabled
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_hegrenade_penetration "0"
|
||||||
|
|
||||||
|
// Drop a grenade after player death
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - drop first available grenade
|
||||||
|
// 2 - drop all grenades
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_nadedrops "0"
|
||||||
|
|
||||||
|
// Player cannot respawn until next round
|
||||||
|
// if more than N seconds has elapsed since the beginning round
|
||||||
|
// -1 - means no time limit
|
||||||
|
//
|
||||||
|
// Default value: "20"
|
||||||
|
mp_roundrespawn_time "20"
|
||||||
|
|
||||||
|
// Automatically reload each weapon on player spawn
|
||||||
|
// 0 - disabled (default behaviour)
|
||||||
|
// 1 - enabled
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_auto_reload_weapons "0"
|
||||||
|
|
||||||
|
// Refill amount of backpack ammo up to the max
|
||||||
|
// 0 - disabled (default behaviour)
|
||||||
|
// 1 - refill backpack ammo on player spawn
|
||||||
|
// 2 - refill backpack ammo on player spawn and on the purchase of the item
|
||||||
|
// 3 - refill backpack ammo on each weapon reload (NOTE: Useful for mods like DeathMatch, GunGame, ZombieMod etc.)
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_refill_bpammo_weapons "0"
|
||||||
|
|
||||||
|
// Sets the mode infinite ammo for weapons
|
||||||
|
// 0 - disabled (default behaviour)
|
||||||
|
// 1 - weapon clip infinite
|
||||||
|
// 2 - weapon bpammo infinite (This means for reloading)
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_infinite_ammo "0"
|
||||||
|
|
||||||
|
// Enable infinite grenades
|
||||||
|
// 0 - disabled (default behaviour)
|
||||||
|
// 1 - grenades infinite
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_infinite_grenades "0"
|
||||||
|
|
||||||
|
// Automatically joins the team
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - enabled (Use in conjunction with the cvar humans_join_team any/SPEC/CT/T)
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_auto_join_team "0"
|
||||||
|
|
||||||
|
// Maximum number of allowed teamkills before autokick.
|
||||||
|
// Used when enabled mp_autokick.
|
||||||
|
// 0 - disabled
|
||||||
|
//
|
||||||
|
// Default value: "3"
|
||||||
|
mp_max_teamkills "3"
|
||||||
|
|
||||||
|
// If set to something other than 0,
|
||||||
|
// when anybody’s scored reaches mp_fraglimit the server changes map.
|
||||||
|
// 0 - means no limit
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_fraglimit "0"
|
||||||
|
|
||||||
|
// Period between map rotations.
|
||||||
|
// 0 - means no limit
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_timelimit "20"
|
||||||
|
|
||||||
|
// Players will automatically respawn when killed.
|
||||||
|
// 0 - disabled
|
||||||
|
// >0.00001 - time delay to respawn
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_forcerespawn "0"
|
||||||
|
|
||||||
|
// The hostages can take damage.
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - from any team (default behaviour)
|
||||||
|
// 2 - only from CT
|
||||||
|
// 3 - only from T
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_hostage_hurtable "1"
|
||||||
|
|
||||||
|
// Show radio icon.
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - enabled (default behavior)
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_show_radioicon "1"
|
||||||
|
|
||||||
|
// Show scenario icon in HUD such as count of alive hostages or ticking bomb.
|
||||||
|
// 0 - disabled (default behavior)
|
||||||
|
// 1 - enabled
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_show_scenarioicon "0"
|
||||||
|
|
||||||
|
// Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused
|
||||||
|
// 0 - disabled (default behavior)
|
||||||
|
// 1 - enabled
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_old_bomb_defused_sound "1"
|
||||||
|
|
||||||
|
// Sets the mode for the zBot
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - enable mode Deathmatch and not allow to do the scenario
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
bot_deathmatch "0"
|
||||||
|
|
||||||
|
// Determines the type of quota.
|
||||||
|
// normal - default behaviour
|
||||||
|
// fill - the server will adjust bots to keep N players in the game, where N is bot_quota
|
||||||
|
// match - the server will maintain a 1:N ratio of humans to bots, where N is bot_quota
|
||||||
|
//
|
||||||
|
// Default value: "normal"
|
||||||
|
bot_quota_mode "normal"
|
||||||
|
|
||||||
|
// Prevents bots from joining the server for this many seconds after a map change.
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
bot_join_delay "0"
|
||||||
|
|
||||||
|
// Prevents bots on your server from moving.
|
||||||
|
// 0 - disabled (default behavior)
|
||||||
|
// 1 - enabled
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
bot_freeze "0"
|
||||||
|
|
||||||
|
// Debug cvar shows triggers.
|
||||||
|
// 0 - disabled (default behaviour)
|
||||||
|
// 1 - enabled
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
showtriggers "0"
|
||||||
|
|
||||||
|
// When players can hear each other.
|
||||||
|
// Further explanation: https://github.com/s1lentq/ReGameDLL_CS/wiki/sv_alltalk
|
||||||
|
// 0 - dead don't hear alive
|
||||||
|
// 1 - no restrictions
|
||||||
|
// 2 - teammates hear each other
|
||||||
|
// 3 - same as 2, but spectators hear everybody
|
||||||
|
// 4 - alive hear alive, dead hear dead and alive.
|
||||||
|
// 5 - alive hear alive teammates, dead hear dead and alive.
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
sv_alltalk "0"
|
||||||
|
|
||||||
|
// Time to remove item that have been dropped from the players. (in seconds)
|
||||||
|
//
|
||||||
|
// Default value: "300"
|
||||||
|
mp_item_staytime "300"
|
||||||
|
|
||||||
|
// Legacy func_bomb_target touch. New one is more strict.
|
||||||
|
// 0 - New behavior
|
||||||
|
// 1 - Legacy behavior
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_legacy_bombtarget_touch "1"
|
||||||
|
|
||||||
|
// Specifies the players defense time after respawn. (in seconds).
|
||||||
|
// 0 - disabled
|
||||||
|
// >0.00001 - time delay to remove protection
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_respawn_immunitytime "0"
|
||||||
|
|
||||||
|
// Enable effects on player spawn protection
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - enabled (Use in conjunction with the cvar mp_respawn_immunitytime)
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_respawn_immunity_effects "1"
|
||||||
|
|
||||||
|
// Force unset spawn protection if the player doing any action.
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - when moving and attacking
|
||||||
|
// 2 - only when attacking
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_respawn_immunity_force_unset "1"
|
||||||
|
|
||||||
|
// Kill the player in filled spawn before spawning some one else (Prevents players stucking in each other).
|
||||||
|
// Only disable this if you have semiclip or other plugins that prevents stucking
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - enabled
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_kill_filled_spawn "1"
|
||||||
|
|
||||||
|
// Allow use of point_servercommand entities in map.
|
||||||
|
// NOTE: Potentially dangerous for untrusted maps.
|
||||||
|
// 0 - disallow
|
||||||
|
// 1 - allow
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_allow_point_servercommand "0"
|
||||||
|
|
||||||
|
// Show 'HP' field into a scoreboard
|
||||||
|
// -1 - disabled
|
||||||
|
// 0 - don't send any update for 'HP' field to any clients
|
||||||
|
// 1 - show only Terrorist 'HP' field to all clients
|
||||||
|
// 2 - show only CT 'HP' field to all clients
|
||||||
|
// 3 - show 'HP' field to teammates
|
||||||
|
// 4 - show 'HP' field to all clients
|
||||||
|
// 5 - show 'HP' field to teammates and spectators
|
||||||
|
//
|
||||||
|
// Default value: "3"
|
||||||
|
mp_scoreboard_showhealth "3"
|
||||||
|
|
||||||
|
// Show 'Money' field into a scoreboard
|
||||||
|
// -1 - disabled
|
||||||
|
// 0 - don't send any update for 'Money' field to any clients
|
||||||
|
// 1 - show only Terrorist 'Money' field to all clients
|
||||||
|
// 2 - show only CT 'Money' field to all clients
|
||||||
|
// 3 - show 'Money' field to teammates
|
||||||
|
// 4 - show 'Money' field to all clients
|
||||||
|
// 5 - show 'Money' field to teammates and spectators
|
||||||
|
//
|
||||||
|
// Default value: "3"
|
||||||
|
mp_scoreboard_showmoney "3"
|
||||||
|
|
||||||
|
// Show 'D. Kit' field into a scoreboard for teammates
|
||||||
|
// NOTE: If you don't want to show defuse kit field for dead enemies
|
||||||
|
// then disable this CVar or configure mp_forcecamera
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - enabled
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_scoreboard_showdefkit "1"
|
||||||
|
|
||||||
|
// How much to reduce damage done to teammates when shot.
|
||||||
|
// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
|
||||||
|
//
|
||||||
|
// Default value: "0.35"
|
||||||
|
ff_damage_reduction_bullets "0.35"
|
||||||
|
|
||||||
|
// How much to reduce damage done to teammates by a thrown grenade.
|
||||||
|
// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
|
||||||
|
//
|
||||||
|
// Default value: "0.25"
|
||||||
|
ff_damage_reduction_grenade "0.25"
|
||||||
|
|
||||||
|
// How much to damage a player does to himself with his own grenade
|
||||||
|
// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
|
||||||
|
//
|
||||||
|
// Default value: "1.0"
|
||||||
|
ff_damage_reduction_grenade_self "1.0"
|
||||||
|
|
||||||
|
// How much to reduce damage done to teammates by things other than bullets and grenades.
|
||||||
|
// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
|
||||||
|
//
|
||||||
|
// Default value: "0.35"
|
||||||
|
ff_damage_reduction_other "0.35"
|
||||||
|
|
||||||
|
// Player that have never moved sience they last move
|
||||||
|
// will drop the bomb after this amount of time. (in seconds).
|
||||||
|
// 0 - disabled
|
||||||
|
// >5.0 - delay to drop
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_afk_bomb_drop_time "0"
|
||||||
|
|
||||||
|
// Delay between player Radio messages. (in seconds).
|
||||||
|
// 0 - disable delay
|
||||||
|
//
|
||||||
|
// Default value: "1.5"
|
||||||
|
mp_radio_timeout "1.5"
|
||||||
|
|
||||||
|
// Maximum Radio messages count for player per round.
|
||||||
|
// 0 - disable radio messages
|
||||||
|
//
|
||||||
|
// Default value: "60"
|
||||||
|
mp_radio_maxinround "60"
|
||||||
|
|
||||||
|
// When set, players can buy anywhere, not only in buyzones.
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - both teams
|
||||||
|
// 2 - only Terrorists team
|
||||||
|
// 3 - only CT team
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_buy_anywhere "0"
|
||||||
|
|
||||||
|
// Don't unduck if ducking isn't finished yet.
|
||||||
|
// NOTE: This also prevents double duck.
|
||||||
|
// 0 - disabled (default behaviour)
|
||||||
|
// 1 - enabled
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_unduck_method "0"
|
||||||
|
|
||||||
|
// Whether this map should spawn a C4 bomb for a player or not.
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - enabled (default behaviour)
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_give_player_c4 "1"
|
||||||
|
|
||||||
|
// When set, map weapons (located on the floor) will be shown.
|
||||||
|
// NOTE: Effect will work after round restart.
|
||||||
|
// 0 - hide all map weapons
|
||||||
|
// 1 - enabled (default behaviour)
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_weapons_allow_map_placed "1"
|
||||||
|
|
||||||
|
// Observer's screen will fade to black on kill event or permanent.
|
||||||
|
// 0 - No fade
|
||||||
|
// 1 - Fade to black and won't be able to watch anybody
|
||||||
|
// 2 - fade to black only on kill moment.
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_fadetoblack "0"
|
||||||
|
|
||||||
|
// Damage from falling.
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - enabled (default behaviour)
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_falldamage "1"
|
||||||
|
|
||||||
|
// The default grenades that the Ts will spawn with.
|
||||||
|
// Usage: "hegrenade flash sgren"
|
||||||
|
//
|
||||||
|
// Default value: ""
|
||||||
|
mp_t_default_grenades ""
|
||||||
|
|
||||||
|
// Whether Terrorist player spawn with knife.
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - enabled (default behaviour)
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_t_give_player_knife "1"
|
||||||
|
|
||||||
|
// The default primary (rifle) weapon that the Ts will spawn with.
|
||||||
|
// Usage: "awp m4a1 mp5navy"
|
||||||
|
//
|
||||||
|
// Default value: ""
|
||||||
|
mp_t_default_weapons_primary ""
|
||||||
|
|
||||||
|
// The default secondary (pistol) weapon that the Ts will spawn with.
|
||||||
|
//
|
||||||
|
// Default value: "glock18"
|
||||||
|
mp_t_default_weapons_secondary "glock18"
|
||||||
|
|
||||||
|
// The default grenades that the CTs will spawn with.
|
||||||
|
// Usage: "hegrenade flash sgren"
|
||||||
|
//
|
||||||
|
// Default value: ""
|
||||||
|
mp_ct_default_grenades ""
|
||||||
|
|
||||||
|
// Whether Counter-Terrorist player spawn with knife.
|
||||||
|
// 0 - disabled
|
||||||
|
// 1 - enabled (default behaviour)
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_ct_give_player_knife "1"
|
||||||
|
|
||||||
|
// The default primary (rifle) weapon that the CTs will spawn with.
|
||||||
|
// Usage: "awp m4a1 mp5navy"
|
||||||
|
//
|
||||||
|
// Default value: ""
|
||||||
|
mp_ct_default_weapons_primary ""
|
||||||
|
|
||||||
|
// The default secondary (pistol) weapon that the CTs will spawn with.
|
||||||
|
//
|
||||||
|
// Default value: "usp"
|
||||||
|
mp_ct_default_weapons_secondary "usp"
|
||||||
|
|
||||||
|
// Give the player free armor on player spawn
|
||||||
|
// 0 - No armor (default behavior)
|
||||||
|
// 1 - Give Kevlar
|
||||||
|
// 2 - Give Kevlar and Helmet
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_free_armor "0"
|
||||||
|
|
||||||
|
// Players can receive all other players text chat, team restrictions apply.
|
||||||
|
// 0 - disabled (default behaviour)
|
||||||
|
// 1 - enabled
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
sv_allchat "0"
|
||||||
|
|
||||||
|
// Players automatically re-jump while holding jump button.
|
||||||
|
// 0 - disabled (default behaviour)
|
||||||
|
// 1 - enabled
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
sv_autobunnyhopping "0"
|
||||||
|
|
||||||
|
// Allow player speed to exceed maximum running speed
|
||||||
|
// 0 - disabled (default behaviour)
|
||||||
|
// 1 - enabled
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
sv_enablebunnyhopping "0"
|
||||||
|
|
||||||
|
// When set, players can plant anywhere, not only in bombsites.
|
||||||
|
// 0 - disabled (default behaviour)
|
||||||
|
// 1 - enabled
|
||||||
|
//
|
||||||
|
// Default value: "0"
|
||||||
|
mp_plant_c4_anywhere "0"
|
||||||
|
|
||||||
|
// How many bonuses (frags) will get the player who defused or exploded the bomb.
|
||||||
|
// 3 - (default behaviour)
|
||||||
|
//
|
||||||
|
// Default value: "3"
|
||||||
|
mp_give_c4_frags "3"
|
||||||
|
|
||||||
|
// Ratio of hostages rescued to win the round.
|
||||||
|
//
|
||||||
|
// Default value: "1.0"
|
||||||
|
mp_hostages_rescued_ratio "1.0"
|
||||||
|
|
||||||
|
// Legacy func_vehicle behavior when blocked by another entity.
|
||||||
|
// New one is more useful for playing multiplayer.
|
||||||
|
//
|
||||||
|
// 0 - New behavior
|
||||||
|
// 1 - Legacy behavior
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_legacy_vehicle_block "1"
|
6
cstrike/configs/game_init.cfg
Normal file
6
cstrike/configs/game_init.cfg
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
// Sets mins/maxs hull bounds for the player.
|
||||||
|
// 0 - disabled (default behaviour, sets engine)
|
||||||
|
// 1 - enabled (sets gamedll)
|
||||||
|
//
|
||||||
|
// Default value: "1"
|
||||||
|
mp_hullbounds_sets "1"
|
0
cstrike/configs/listip.cfg
Normal file
0
cstrike/configs/listip.cfg
Normal file
13
cstrike/configs/motd.txt
Executable file
13
cstrike/configs/motd.txt
Executable file
@ -0,0 +1,13 @@
|
|||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<title>cs.fruw.org</title>
|
||||||
|
<style type="text/css">
|
||||||
|
body {
|
||||||
|
margin: 0px;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<img src="http://fs.fruw.org/images/floppa.webp" width="100%" height="100%">
|
||||||
|
</body>
|
||||||
|
</html>
|
10
cstrike/configs/plugins.ini
Normal file
10
cstrike/configs/plugins.ini
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
linux addons/reunion/reunion_mm_i386.so
|
||||||
|
linux addons/amxmodx/dlls/amxmodx_mm_i386.so
|
||||||
|
linux addons/revoice_plus/revoice_plus_mm.so
|
||||||
|
|
||||||
|
; Optional Modules
|
||||||
|
linux addons/reauthcheck/reauthcheck_mm_i386.so
|
||||||
|
linux addons/rechecker/rechecker_mm_i386.so
|
||||||
|
linux addons/whblocker/whblocker_mm_i386.so
|
||||||
|
linux addons/resemiclip/resemiclip_mm_i386.so
|
||||||
|
linux addons/hitbox_fix/hitbox_fix_mm_i386.so
|
26
cstrike/configs/server.cfg
Executable file
26
cstrike/configs/server.cfg
Executable file
@ -0,0 +1,26 @@
|
|||||||
|
// Use this file to configure your DEDICATED server.
|
||||||
|
// This config file is executed on server start.
|
||||||
|
|
||||||
|
// disable autoaim
|
||||||
|
sv_aim 0
|
||||||
|
|
||||||
|
// disable clients' ability to pause the server
|
||||||
|
pausable 0
|
||||||
|
|
||||||
|
// default server name. Change to "Bob's Server", etc.
|
||||||
|
hostname "cs.fruw.org"
|
||||||
|
|
||||||
|
// maximum client movement speed
|
||||||
|
sv_maxspeed 320
|
||||||
|
|
||||||
|
// 20 minute timelimit
|
||||||
|
mp_timelimit 20
|
||||||
|
|
||||||
|
sv_cheats 0
|
||||||
|
|
||||||
|
// load ban files
|
||||||
|
exec listip.cfg
|
||||||
|
exec banned.cfg
|
||||||
|
|
||||||
|
// password
|
||||||
|
sv_password "hello there"
|
54
cstrike/configs/users.ini
Normal file
54
cstrike/configs/users.ini
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
; Users configuration file
|
||||||
|
; File location: $moddir/addons/amxmodx/configs/users.ini
|
||||||
|
|
||||||
|
; Line starting with ; is a comment
|
||||||
|
|
||||||
|
; Access flags:
|
||||||
|
; a - immunity (can't be kicked/banned/slayed/slapped and affected by other commmands)
|
||||||
|
; b - reservation (can join on reserved slots)
|
||||||
|
; c - amx_kick command
|
||||||
|
; d - amx_ban and amx_unban commands (permanent and temporary bans)
|
||||||
|
; e - amx_slay and amx_slap commands
|
||||||
|
; f - amx_map command
|
||||||
|
; g - amx_cvar command (not all cvars will be available)
|
||||||
|
; h - amx_cfg command
|
||||||
|
; i - amx_chat and other chat commands
|
||||||
|
; j - amx_vote and other vote commands
|
||||||
|
; k - access to sv_password cvar (by amx_cvar command)
|
||||||
|
; l - access to amx_rcon command and rcon_password cvar (by amx_cvar command)
|
||||||
|
; m - custom level A (for additional plugins)
|
||||||
|
; n - custom level B
|
||||||
|
; o - custom level C
|
||||||
|
; p - custom level D
|
||||||
|
; q - custom level E
|
||||||
|
; r - custom level F
|
||||||
|
; s - custom level G
|
||||||
|
; t - custom level H
|
||||||
|
; u - menu access
|
||||||
|
; v - amx_ban and amx_unban commands (temporary bans only, about amx_unban, only self performed ban during map gonna be allowed)
|
||||||
|
; z - user (no admin)
|
||||||
|
|
||||||
|
; Account flags:
|
||||||
|
; a - disconnect player on invalid password
|
||||||
|
; b - clan tag
|
||||||
|
; c - this is steamid/wonid
|
||||||
|
; d - this is ip
|
||||||
|
; e - password is not checked (only name/ip/steamid needed)
|
||||||
|
; k - name or tag is case sensitive. eg: if you set it so the name "Ham"
|
||||||
|
; is protected and case sensitive (flags "k" only), then anybody
|
||||||
|
; can use the names "haM", "HAM", "ham", etc, but not "Ham"
|
||||||
|
|
||||||
|
; Password:
|
||||||
|
; Add to your autoexec.cfg: setinfo _pw "<password>"
|
||||||
|
; Change _pw to the value of amx_password_field
|
||||||
|
|
||||||
|
; Format of admin account:
|
||||||
|
; <name|ip|steamid> <password> <access flags> <account flags>
|
||||||
|
|
||||||
|
; Examples of admin accounts:
|
||||||
|
; "STEAM_0:0:123456" "" "abcdefghijklmnopqrstuv" "ce"
|
||||||
|
; "123.45.67.89" "" "abcdefghijklmnopqrstuv" "de"
|
||||||
|
; "My Name" "my_password" "abcdefghijklmnopqrstuv" "a"
|
||||||
|
|
||||||
|
"loopback" "" "abcdefghijklmnopqrstuv" "de"
|
||||||
|
"STEAM_0:0:618873848" "" "abcdefghijklmnopqrstuv" "ce"
|
23
cstrike/docker-compose.yml
Normal file
23
cstrike/docker-compose.yml
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
version: '3.7'
|
||||||
|
|
||||||
|
services:
|
||||||
|
cstrike:
|
||||||
|
container_name: cstrike
|
||||||
|
image: fruworg/cstrike:latest
|
||||||
|
restart: unless-stopped
|
||||||
|
command: >
|
||||||
|
./hlds_run -game cstrike -strictportbind -ip 0.0.0.0 -port 27015
|
||||||
|
+sv_lan 0 +map de_dust2 -maxplayers 16 +localinfo amxx_cfg cstrike/addons/amxmodx
|
||||||
|
volumes:
|
||||||
|
- ./configs/motd.txt:/hlds/cstrike/motd.txt
|
||||||
|
- ./configs/server.cfg:/hlds/cstrike/server.cfg
|
||||||
|
- ./configs/config.cfg:/hlds/cstrike/config.cfg
|
||||||
|
- ./configs/game.cfg:/hlds/cstrike/game.cfg
|
||||||
|
- ./configs/game_init.cfg:/hlds/cstrike/game_init.cfg
|
||||||
|
- ./configs/listip.cfg:/hlds/cstrike/listip.cfg
|
||||||
|
- ./configs/banned.cfg:/hlds/cstrike/banned.cfg
|
||||||
|
- ./configs/plugins.ini:/hlds/cstrike/addons/metamod/plugins.ini
|
||||||
|
- ./configs/amxx.cfg:/hlds/cstrike/addons/amxmodx/configs/amxx.cfg
|
||||||
|
- ./configs/users.ini:/hlds/cstrike/addons/amxmodx/configs/users.ini
|
||||||
|
ports:
|
||||||
|
- 27015:27015/udp
|
Loading…
Reference in New Issue
Block a user